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Title Page
Highlights of the Evaluation
Report 1995-2000
Table of Contents
Introduction
Overview of the SURWEB Evaluation
Chapters:5
1|
2| 3| 4| 5
References
Additional References
Appendices:
A | B | C | D | E
F | G | H | I | J
Contacts:
SURWEB
Dr. F. Lynn Bills
Director
435-637-1173
Media,
Analysis & Practice
Kathleen Tyner
About
the Author
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Page 1

INTRODUCTION
For the past two decades, a plethora of national reports have
indicated that American public school students have been lagging behind
their international counterparts in such areas as mathematics, science and
technology (National Commission of Excellence in Education, 1983; National
Research Council, Board on Mathematical Sciences, 1989; The United States
Congress Office of Technology Assessment, 1995). Since the early eighties,
these reports have prompted the examination of our schools’ curricula
and fueled the drive for school reform (Knapp & Glenn, 1996). The
contention of these and a host of other studies is that schools need to
shift their focus from transmitting information to students to enabling
them to seek information, process it and thereby construct their own
knowledge (Knapp & Glenn).
A growing recognition on the part of educators of the inappropriateness of
traditional views of teachers as all-knowing disseminators of knowledge
and students as passive recipients has resulted in new ways of thinking
about the process of teaching and learning. New models which focus on the
use of multimedia and communications technologies as tools to assist
teachers in helping students take responsibility for their own learning,
become knowledge explorers and collaborate with others to solve real
problems are a natural outgrowth of a new emphasis on engaged and active
learning. (Garrett & Weiner, 1998; Barker, 1999).
Knapp and Glenn (1996) present such a model aimed at examining differences
between transmissive (traditional) schools and restructured
(Constructivist) ones. Central to their model is a paradigm shift which
focuses on students learning to construct their own knowledge by engaging
in “activities that require them to think critically, solve problems,
and seek answers to their own questions” (Knapp and Glenn, p. 7). To
accomplish this shift, the curriculum and classroom learning environment
are restructured to facilitate student inquiry, research, and problem
solving activities. This shift in emphasis also requires a concomitant
shift in assessment techniques. In their model, traditional short answer
and essay tests are supplanted by authentic situations in which students
are required to demonstrate their ability to express, apply and defend
their knowledge and skills. Technology also plays a pivotal role in the
configuration of a Constructivist school. Knapp and Glenn call for the
integration of technologies which support “research, analysis,
problem-solving, and communication” (Knapp and Glenn, p. 7). Many
researchers (Beal, 1995; Johnson, 1994; Liu, 1998) believe that, used in
this context, hypermedia development can help students construct
knowledge, develop higher order thinking skills and, possibly, promote
problem-solving skills.
As new models of learning have been developed, it has been recognized
that learners act as active constructors of knowledge (Duffy and Jonassen,
1992). Within this constructivist framework, which is concerned with the
process of how we construct meanings of our world as well as the results
of the constructive process, cognitive tools can help learners organize,
restructure and represent what they know. Jonassen and Reeves (1996) have
summarized the foundations of cognitive tools research and have identified
the following key principles in the context of hypermedia design:
 | Cognitive tools have their greatest effectiveness when they are
applied to constructivist learning environments.
 | Cognitive tools empower learners to design their own representations
of knowledge rather than absorbing knowledge representations
preconceived by others.
 | Ideally, tasks or problems for the application of cognitive tools
should be situated in realistic contexts with results that are
personally meaningful to learners. (p. 698).
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Of central concern for educators is how to best utilize these cognitive
tools in a way that will help their students develop the ability to think
for themselves, apply concepts that they learn and analyze and evaluate
the material that they study. In a nutshell, students need to be able to
manipulate various technologies in a way that will enable them to
synthesize information, construct knowledge and ultimately learn how to
think for themselves. Montgomery (1999) suggests that by implementing an
innovative approach based on SURWEB’s media shows and learning, these
goals can be positively addressed through the use of student created
hypermedia presentations.
SURWEB (http://www.surweb.org), a federally funded project aimed at
providing resources to students and teachers in remote, rural areas,
provides application technologies which allow students to manipulate
Internet based multimedia. In addition to acquiring a large number of
pictures and text, SURWEB has also developed a media presentation tool
that enables users to easily access and organize all forms of digital
information and then to display their products in a simple, yet
professional manner. The SURWEB presentation tool allows users to: 1)
visit a site of interest and view the relevant information available
on-line; 2) select images and text to make a media presentation utilizing
multimedia from the database of images, texts and sounds; and 3) choose to
import or upload images, sounds and text from any source in order to
customize and enhance the media presentation. The software application has
been extensively field tested and upgraded according to formative
evaluation.
The most often used SURWEB hypermedia tool feature is the import site,
where students and teachers can select data from other sites on the
Internet to build classroom projects. In the past five years, more than
7,000 user-created projects of this type have been created and stored for
later use on the SURWEB server. The use of SURWEB hypermedia tools
encourages knowledge creation through the ability to research, access,
evaluate, organize, and display information that is relevant to the
content and performance standards for the classroom. In addition, the
tools are useful for peer coaching, collaborative learning, and the
accommodation of a greater variety of student orientations to learning.
This action research study will explore the use of SURWEB media shows as
cognitive tools for creating interactive learning environments in a
seventh grade social studies classroom.
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