The Effects of SURWEB Hypermedia Construction on the
Development of Complex Knowledge Structures, Creative Thinking, and
Research
Process Skills of Utah Sixth Grade Social Studies
Students
Dr. Lee A.
Montgomery
and Graduate Students of the
College of Education
Southern
Utah University
Montgomery@suu.edu
INTRODUCTION
For the past two decades, a plethora of national reports have
indicated that American public school students have been lagging behind their
international counterparts in such areas as mathematics, science and technology
(National Commission of Excellence in Education, 1983; National Research
Council, Board on Mathematical Sciences, 1989; The United States Congress Office
of Technology Assessment, 1995). Since the early eighties, these reports have
prompted the examination of our schools’ curricula and fueled the drive for
school reform (Knapp & Glenn, 1996). The contention of these and a host of
other studies is that schools need to shift their focus from transmitting
information to students to enabling them to seek information, process it and
thereby construct their own knowledge (Knapp & Glenn).
A growing
recognition on the part of educators of the inappropriateness of traditional
views of teachers as all-knowing disseminators of knowledge and students as
passive recipients has resulted in new ways of thinking about the process of
teaching and learning. New models which focus on the use of multimedia and
communications technologies as tools to assist teachers in helping students take
responsibility for their own learning, become knowledge explorers and
collaborate with others to solve real problems are a natural outgrowth of a new
emphasis on engaged and active learning. (Garrett & Weiner, 1998; Barker,
1999).
Knapp and Glenn (1996) present such a model aimed at examining
differences between transmissive (traditional) schools and restructured
(Constructivist) ones. Central to their model is a paradigm shift which focuses
on students learning to construct their own knowledge by engaging in “activities
that require them to think critically, solve problems, and seek answers to their
own questions” (Knapp and Glenn, p. 7). To accomplish this shift, the curriculum
and classroom learning environment are restructured to facilitate student
inquiry, research, and problem solving activities. This shift in emphasis also
requires a concomitant shift in assessment techniques. In their model,
traditional short answer and essay tests are supplanted by authentic situations
in which students are required to demonstrate their ability to express, apply
and defend their knowledge and skills. Technology also plays a pivotal role in
the configuration of a Constructivist school. Knapp and Glenn call for the
integration of technologies which support “research, analysis, problem-solving,
and communication” (Knapp and Glenn, p. 7). Many researchers (Beal, 1995;
Johnson, 1994; Liu, 1998) believe that, used in this context, hypermedia
development can help students construct knowledge, develop higher order thinking
skills and, possibly, promote problem-solving skills.
As new
models of learning have been developed, it has been recognized that learners act
as active constructors of knowledge (Duffy and Jonassen, 1992). Within this
constructivist framework, which is concerned with the process of how we
construct meanings of our world as well as the results of the constructive
process, cognitive tools can help learners organize, restructure and represent
what they know. Jonassen and Reeves (1996) have summarized the foundations of
cognitive tools research and have identified the following key principles in the
context of hypermedia design:
- Cognitive tools have their greatest effectiveness when they are applied to
constructivist learning environments.
- Cognitive tools empower learners to design their own representations of
knowledge rather than absorbing knowledge representations preconceived by
others.
- Ideally, tasks or problems for the application of cognitive tools should
be situated in realistic contexts with results that are personally meaningful
to learners. (p. 698).
Of central concern for educators is how to best utilize these cognitive tools
in a way that will help their students develop the ability to think for
themselves, apply concepts that they learn and analyze and evaluate the material
that they study. In a nutshell, students need to be able to manipulate various
technologies in a way that will enable them to synthesize information, construct
knowledge and ultimately learn how to think for themselves. Montgomery (1999)
suggests that by implementing an innovative approach based on SURWEB’s media
shows and learning, these goals can be positively addressed through the use of
student created hypermedia presentations.
SURWEB (http://www.surweb.org), a federally funded project aimed at providing
resources to students and teachers in remote, rural areas, provides application
technologies which allow students to manipulate Internet based multimedia. In
addition to acquiring a large number of pictures and text, SURWEB has also
developed a media presentation tool that enables users to easily access and
organize all forms of digital information and then to display their products in
a simple, yet professional manner. The SURWEB presentation tool allows users to:
1) visit a site of interest and view the relevant information available on-line;
2) select images and text to make a media presentation utilizing multimedia from
the database of images, texts and sounds; and 3) choose to import or upload
images, sounds and text from any source in order to customize and enhance the
media presentation. The software application has been extensively field tested
and upgraded according to formative evaluation.
The most often used
SURWEB hypermedia tool feature is the import site, where students and teachers
can select data from other sites on the Internet to build classroom projects. In
the past five years, more than 7,000 user-created projects of this type have
been created and stored for later use on the SURWEB server. The use of SURWEB
hypermedia tools encourages knowledge creation through the ability to research,
access, evaluate, organize, and display information that is relevant to the
content and performance standards for the classroom. In addition, the tools are
useful for peer coaching, collaborative learning, and the accommodation of a
greater variety of student orientations to learning.
This action research
study will explore the use of SURWEB media shows as cognitive tools for creating
interactive learning environments in a seventh grade social studies
classroom.
PURPOSE AND RESEARCH
QUESTIONS
This study focuses on attempts by sixth grade social studies students to
develop hypermedia products which fall into the knowledge construction category
of Nelson and Palumbo’s (1992) cognitive framework. The premise of this study is
that, by using hypermedia in this manner, students might engage in higher levels
of cognitive skills including analysis, synthesis, and evaluation and develop
creative thinking and research process skills. In other words, by using SURWEB
to develop their own hypermedia programs, students will be engaged in a process
which requires them to externalize the constructs of their own
knowledge.
The purpose of this study was to investigate the effects of
SURWEB Media Show construction on the development of complex knowledge
structures, creative thinking and research process skills of sixth grade social
studies students. For the purpose of the study Media Shows were defined as
web-based programs created through the use of SURWEB software which enable
students to link animation, video, graphics, sound and text together in
meaningful ways. Hypermedia, as used in this study refers to documents which
seamlessly incorporate text, graphics, sound, video and hyperlinks (links to
other documents). Reinking (1994) points out that hypermedia “provides a means
to express ourselves in ways that reflect more directly the complexity of our
thinking and the inter-relatedness of ideas.”
Yankovich, Meyrowitz and
van Dam (1985) observe that the use of hypermedia “allows authors and groups of
authors to link information together, create paths through a corpus of related
material, annotate existing texts and create notes that point readers either to
bibliographic data or to the body of reference material.” Hypermedia can thus
allow students and teachers to create an automated encyclopedia which enables
readers to browse through linked, cross-referenced, annotated text (hypertext)
in an orderly but non-sequential manner.
This study incorporates both
traditional and non-traditional assessment measures to determine how students’
cognitive structures and thinking skills are affected when they develop
hypermedia programs. The research questions which guide the study include:
- What is the effect of SURWEB hypermedia development on students’ ability
to construct complex knowledge structures?
- What is the effect of SURWEB hypermedia development on students’
acquisition of information problem solving skills?
- What is the effect of SURWEB hypermedia development on students’ creative
thinking skills.
REVIEW OF RELATED
LITERATURE
Hypermedia and the Construction of Knowledge
Papert
(1987) and Nicol (1989) and a growing number of educational technologists
support a “constructivist” school of hypermedia which is based on the belief
that students should reconstruct their own understanding of their studies and
assume a more active role in their education. Marchionini (1988) maintains that
when students create their own hypermedia stacks, they present knowledge in a
way that matches their own schematic framework of understanding. Ashton (1992)
has suggested that when students reconstruct knowledge for themselves they tend
to learn more because the information is internalized. Bodner (1986) argued that
until recently the accepted model for instruction was based on the hidden
assumption that knowledge can be transferred intact from the mind of the teacher
to the mind of the learner. He points out that teaching and learning are not
synonymous; teachers may teach and teach well, but students will not necessarily
learn. Von Glaserfeld (1979) and other Constructivists advocate an approach in
which students identify topics or issues, locate resources, plan investigations
and activities, and practice self-evaluation (all with teacher support). Under
this model the emphasis is shifted from activities that teachers do, to those
that students perform during the learning process.
Hypermedia
Development and Cognition
A considerable body of research exists
which supports the usefulness of hypermedia-based learning environments
(Conklin, 1987; Hammond, 1989; Heller, 1990; Jonassen, 1996). The concept has
existed for quite some time as indicated by an early reference by Nelson (1967)
who defined the process as “a combination of natural language text with the
computer’s capacity for interactive branching and the dynamic display of
nonlinear (information).” According to Jonassen, a hypermedia system consists of
fragments of information that can be text, graphics, sound or video. He refers
to these fragments of information as “nodes” and notes that nodes can be linked
to other nodes to create complex knowledge structures. Jonassen considers
hypermedia knowledge structures to be similar to processes through which
information is stored in the human memory system. A user of a hypermedia system
can navigate through the knowledge structure and determine which path to follow
as well as the sequence and length of viewing. Structures are created so that
the user can “jump around” within the program to related or more detailed
information as desired. Much of the early literature on hypermedia, is
descriptive or theoretical and addresses users of hypermedia systems rather than
the effect of engaging in the construction of hypermedia on students’ knowledge
structures.
Taylor (1980), in his pioneer work on computers in education,
described three major functions of computer usage: computers as tutors, tutees
and tools. When used as tutors and tutees, computers help students understand
difficult concepts and check student comprehension of those concepts. Used as a
tool, computers empower students to create and manipulate knowledge, organizing
it in a variety of cognitively useful ways. Toolistic use of the computer has
gained increasing acceptance among educators with the advent of inexpensive and
easy to use hypermedia authoring software (Hasselbring, Goin, & Wissick,
1989). Fabris (1992) found that the use of a such software provides rich
learning experiences for all students, regardless of cultural, social, economic,
or ethnic background.
Most recent studies on hypermedia have focused on
this “toolistic” approach in which teachers create their own multimedia stacks
for students to use as an alternative to traditional texts (Jonassen, 1986;
Bowers & Tsai, 1990). This type of multimedia implementation requires more
knowledge on the part of the classroom teacher since he/she is no longer merely
“applying” multimedia but “creating” multimedia presentations and then
“applying” them to course content in meaningful ways (Landow,
1989).
Other studies have focused on students as hypermedia authors
(Brigham, Hendricks, Kutcka, & Schuetta, 1994). Hooley and Toomey (1993)
advocate the student use of computers to store, share, and reconstruct knowledge
through hypermedia applications. Pea (1991) has suggested that the full
educational potential of multimedia technology will not be realized until
students are empowered to create their own multimedia projects to use them to
communicate their understanding and organization of the topic being studied.
Pea’s claims are supported by Stevens (1993) who studied the use of computer
software programs and student activities utilizing the computer in secondary
social studies classrooms. Stevens concluded that the successful use of
computers in social studies instruction depends upon the design of student
created projects.
Lehrer (1993) constructed a framework for the cognitive
processes involved in the development of hypermedia which identifies the four
types of cognitive processes involved. These processes include planning,
transforming, evaluating and revising the hypermedia document. With Erickson and
Connell (1994) he studied the cognitive effects of the development of hypermedia
projects on ninth grade students in an American History class and concluded that
the students acquired skills such as interpreting information and communicating
knowledge through the development of intricate hypermedia documents.
Lund
and Hildreth (1997) investigated an instructional model that incorporated the
personal computer and a multimedia authoring tool into an assignment to write
and illustrate a multimedia story. Subjects were 21 public school students in a
fifth-grade classroom. Students were instructed in the writing of interactive
stories using the process approach to writing and the software and a scoring
rubric was used to evaluate the finished stories. The researchers concluded
that: (1) students’ writing improved in quantity and quality; (2) students were
more motivated to complete the assignment; (3) the computer allowed for greater
flexibility in writing due to its nature as a word processing tool; (4) even a
single computer could be effectively used in integrating computer technologies
into the classroom, and; (5) “there were inherent difficulties associated with
integrating computer technologies into classrooms---many students did not have
experience with computers, even those who do have experience may lack
keyboarding skills, and finding time to accomplish such a project requires
outside help.” These findings suggest that, with appropriate support, computers
can be used to enhance writing instruction and improve the quality of written
work.
A number of studies have reported benefits when hypermedia
authoring tools are placed in the hands of students. Velasco and Mendivil (1992)
reported that when students use authoring tools in a constructivist environment,
motivation increases. In addition, the use of graphics, sounds, video clips, and
peripheral devices for photographic material is very attractive for
image-centered learning, and the hypermedia environment demands careful planning
which implies the exercise of higher skills in structural design and
thinking.
Reed and Rosenbluth (1992) focused on students as creators
rather than users of programs to determine whether collaboratively creating
HyperCard stacks that presented information on four decades (i.e. the 1920s,
1930s, 1945-60 and the 1960s) affected the amount of knowledge and the inter
relatedness of informational units students had on the assigned decades.
Thirteen high school seniors utilized hypermedia authoring tools to produce a
multimedia-based strand of instruction during a four week academic enrichment
program. Results indicated that students engaging in the development of the
hypermedia program featuring the various factors affecting the values of certain
decades exhibited an increased awareness of the inter relatedness of these
factors and that these changes in perceptions were due to the linking nature of
the hypermedia authoring language.
Oughten and Clevenger (1997) examined
the effects of prior computer experiences on graduate students’ cognitive levels
as they developed Hyperstudio projects. Students participating in their study
were asked to describe their use of Hyperlogo, HyperStudio’s programming
language and to create concept maps which depicted the inter-relationships of
the language’s features and processes. The researchers found that students with
more experience focused on the procedural aspects of the Hyperlogo while
students with less experience concentrated on the declarative aspects of the
language.
Heidenreich (1997) investigated the effects of using
Hyperstudio, a hypermedia authoring tool, and concluded that the Hyperstudio
method of instruction was not effective in raising the achievement level of
participating seventh grade social studies students. However, he noted at
students who used the authoring tool had a more positive attitude toward
learning, their partners, and cooperative learning in general.
The
positive effects of hypermedia on student perceptions were also noted by Smith
(1993) who investigated the hypermedia learning environment from the perspective
of high school students learning about U.S. culture. Qualitative methods were
used to determine student perceptions about learning with hypermedia tools. Data
were collected from daily observations, interviews, student products, formal and
informal discussions and from the use of questionnaires. The researcher
concluded that there are a number of student perceptions that are supportive of
the use of a hypermedia learning environment. Students indicated that the nature
of hypermedia products promoted considerable motivation. Hypermedia documents
were viewed by students as much more public than traditional work. Producing a
hypermedia document promoted understanding at a deeper level than using a
traditional assignment. Teachers participating in the study concurred that
learning was enhanced and all participants in the program indicated the use of a
hypermedia learning environment to be advantageous.
In a similar
descriptive experiment involving Constructivist use of hypermedia Volker (1992)
hypothesized that students would more readily use primary source information if
their goal was to create a hypermedia project. During the three-month study
students created the program design and content treatment for portions of a math
and science hypermedia project while teachers served as content advisors. Prior
to the implementation and field test of the project, participants completed
attitudinal surveys on technology, their fear of it, their level of knowledge
before using the materials, and their preference for working on their
own.
Following the field test, 35 student users, 3 teachers, and 3
student producers again responded to attitudinal survey instruments.
Participants reported that, compared to traditional instruction, hypermedia was
more interesting and that they preferred using it instead of traditional
textbooks, videotapes, etc. Teachers also expressed enthusiasm for the
motivational aspects of this approach, claiming that students showed more
interest in math and science. Nearly all teachers recognized and supported the
shift in emphasis from teacher centered instruction to student based
learning.
As a follow-up to a four year longitudinal study, Tierney and
Kieffer (1997) examined the impact of hypertext on students’ learning in science
and English classes. The first study compared the impact of HyperCard stacks and
regular textbook presentation of ideas in biology on ninth grade students
assigned to study these materials. Students in the second study developed their
own multimedia projects in science and English courses using HyperCard and their
standard textbooks. The researchers analyzed interviews, videotaped
observations, and outcome and process measures and concluded that hypermedia was
an effective alternative to traditional print-based texts. Specific findings
indicated that (1) students suggested that the hypertext offered alternatives to
standard print texts, (2) students considered hypermedia projects more
interesting than conventional texts and assignments, (3) hypermedia texts
created by students contained more main ideas, enlisted more illustrations, were
more multilayered, and provided clearer links between illustration and the text,
(4) hypertext allowed a flexible exploration of ideas across several layers
simultaneously, (5) students were motivated to explore its possibilities and
were willing to share new findings with other students and (6) the use of
hypertext supported the acquisition of complex ideas and relations between those
ideas involving science tasks. Findings suggest that students view the
advantages of hypertext as providing a way to “architecture” a space that
affords different opportunities for engagement by others. Tierney concluded that
students engaged in developing hypermedia “developed notable experience in
problem solving, integrating visual representations of ideas with text, and
developing refining and restructuring ideas.”
A considerable body of
evidence suggests that when employed as a constructivist tool, the use of
hypermedia authoring software by students can significantly increase their
ability to retain knowledge. Classic research by Geisman (1988) suggests that
students retain 20 percent of what they see, 40 percent of what they see and
hear, and 70 percent of what they see, hear and do. Since the use of student
produced hypermedia projects facilitate seeing, hearing and doing by students,
it is reasonable to assume that students’ achievement on tests and retention of
information will likely improve when these approaches to learning are utilized
by teachers in constructive ways.
Hypermedia Construction and
Information Problem Solving
Many educators and researchers
advocate engaging students in activities which require more than the simple
application of rules and procedures. Collins, Brown and Newman (1989) contend
that few educational resources, including interactive multimedia, are devoted to
higher-order problem solving activities.
To date, there appears to be little
research into whether creative thinking, problem-solving and other higher order
thinking skills can be developed through the use of hypermedia.(Herrington and
Oliver, 1998).
Polya (1957) developed a model for problem-solving which included four
principal processes:
- Understanding the problem
- Developing a plan
- Implementing and carrying out the plan
- “Looking back” or accessing the effectiveness of the plan
In the first step, understanding the problem, the problem solver
represents the problem, identifies the unknowns of the data, and determines the
conditions of the problem. The second step of the model consists of developing a
plan to solve the problem which meets the conditions identified in step one. In
this step, the problem solver determines the relationships between the data and
the conditions of the problem in order to formulate a plan. In the third step,
the problem solver implements and executes a plan designed to address the
conditions of the problem. The final step of the model is assessment or looking
back. In this step, the problem solver determines the “correctness” of the
solution and assesses whether it adequately meets the conditions of the
problem.
Lehrer’s (1993) four-step framework for describing the cognitive
processes involved hypermedia development are in close alignment with Polya’s
problem-solving steps. Lehrer’s planning stage can be seen as being equivalent
to Polya’s first steps of understanding the problem and devising a plan.
According to Lehrer, planning tasks include the determining the audience,
content, topics, relationships among topics, and interface design of the
hypermedia project. Lehrer’s transforming stage is similar to Polya’s second
step of implementing and carrying out the plan. Transforming tasks include
accessing, interpreting, and determining how to represent the information.
Lehrer’s evaluation and revision stages are equivalent to Polya’s looking back
step. Evaluation and revision tasks include assessing the presentation and
organization of information, testing the program soliciting the feedback of
users, and, finally, restructuring the program to make it more accessible or
meaningful.
Reed and Liu (1994) compared the effects of programming in
BASIC versus developing hypermedia with HyperCard on graduate students’ problem
solving skills. They found that the BASIC group increased their problem-solving
skills, whereas, the HyperCard group did not. Liu (1998) conducted a follow-up
study to the Reed and Liu (1994) study. The treatment in the Liu study
specifically focused on using HyperCard’s scripting features. Findings indicated
that the students increased their problem-solving skills from pretreatment to
post treatment.
McKenzie (1995) developed a research model and rubric for
assessing students’ information problem-solving skills based on the work of
Lehrer and several models including standards and rubrics proposed by NCREL.
McKenzie’s research cycle includes seven steps: questioning, planning,
gathering, sorting and sifting, evaluating and reporting. According to McKenzie,
the student passes through several repetitions of the first six stages until
sufficient information is gathered to form insights worthy of reporting. Such
research is based upon a decision to be made or a solution to be proposed---
research devoted to the exploration of essential questions. During the research
process, students maintain “research logs” which track the reasoning used as
well as the research actions taken while cycling through the
process.
Hypermedia Construction and Creative
Thinking
The term “creative thinking” as used in this study
refers to a set of generalized mental abilities, identified by Torrance (1984)
commonly presumed to be brought into play in creative achievements. Other
researchers (Wallach & Kogan, 1965; Guilford, 1970; Hattie, 1980) have used
the term in various contexts to refer to such constructs as divergent thinking,
productive thinking, inventive thinking or imagination. Over a period of 25
years Torrance and his associates have developed several batteries of test
activities at predicting the ability of an individual to behave creatively.
These batteries are incorporated into the Torrance Tests of Creative Thinking
(Torrance & Ball, 1984) which approach the construct of creativity through
the theoretical rationale of a series of criterion referenced indicators which
include fluency, originality, abstractness of titles and resistance to premature
closure.
Harkow (1996) used a combination of strategies to improve
creative thinking skills in second- and third-grade gifted students. Sixteen
students were targeted for the intervention. Over a 12-week implementation
period, students participated in 90-minute interventions twice weekly. The
intervention was comprised of 30-minute creative problem-solving encounters with
peers; 30 minutes of computer software use to produce original writing, and to
experiment and create in open-ended settings; and a 30-minute period of
activities alternating between relaxation and imagery exercises and the use of
imagery in creative writing. There were four objectives to the intervention: (1)
increasing verbal and figural creativity; (2) increasing figural and verbal
fluency; (3) increasing figural and verbal originality; and (4) increasing
verbal flexibility. The Torrance Tests of Creative Thinking, Figural and Verbal
Models and the Inventory of Creative Behaviors were used to assess the impact of
the intervention. Informal teacher observations were conducted throughout
implementation.
The Inventory of Creative Behaviors was completed weekly
and at the conclusion of the implementation period. Findings indicated that the
proposed number of students met the projected percentage of increase of 80
percent or above in overall figural and verbal creativity, verbal originality,
and verbal flexibility.
Liu (1998) examined whether engaging elementary
school students in hypermedia authoring would promote their creative thinking.
The researcher reported significant correlations between hypermedia development
and scores on the Torrance Tests of Creative Thinking.
SUMMARY OF THE REVIEW OF
LITERATURE
In summary, theoretical and empirical research by cognitive psychologists
suggests that higher order thinking and problem solving are complex human
activities. Researchers have demonstrated that cognition involves processing
incoming external information and encoding this information within memory. There
are many types of knowledge structures or schemata that we rely on for thinking
and these structures are constantly being modified based on new information that
is received and processed. Learning can be defined as the process of modifying
existing knowledge structures to accommodate new information for specific
purposes. Solving problems involves understanding and representing the problem
and then applying different knowledge structures to develop strategies to
determine a solution.
When used appropriately, student produced
hypermedia projects have the potential to enhance student learning and
subsequent achievement, as well as cognitive and social skill development
(Carver, 1992; Wisnudel, 1994). This study will specifically examine SURWEB
hypermedia construction tools and the effect these tools can have upon the
construction of knowledge, creative thinking and information problem solving. Is
is hypothesized that the use of SURWEB’s web-based authoring environment by
students will produce instructional benefits very similar to those facilitated
by Hyperstudio and other software-based hypermedia authoring
tools.
STATEMENT OF THE HYPOTHESIS
While few studies have specifically focused on sixth grade social studies and
hypermedia, a considerable body of research suggests that the use of hypermedia
authoring tools such as HyperCard and Hyperstudio (applications whose functions
are similar to the hypermedia capabilities of SURWEB media tools) have had
positive effects on the ability of students to construct knowledge and solve
problems. Therefore, it was hypothesized that sixth grade social studies
students who create their own Media Shows will achieve statistically significant
higher ratings on performance based measures of complex knowledge structures and
information problem solving. It was also hypothesized that students actively
engaged in hypermedia construction would score higher than their traditionally
instructed peers on a norm referenced measure of creative thinking.
DESIGN OF THE STUDY
Participants
The participants in this study were 260
sixth grade social studies students selected from a rural Southern Utah area
intermediate school. Students were described by their teachers as being
primarily average to slightly above average in ability. The sample was drawn
from the classrooms of ten social studies teachers who volunteered to
participate in the study. Forty students were randomly assigned to a control
group and the remaining students were randomly grouped into five pods of forty
to reduce the influence of individual teacher input upon the outcomes being
assessed.
Setting for the Study
Students
assigned to the control groups met in traditional seventh grade social studies
classrooms. Students were seated in rows typical of most sixth grade classrooms
but were allowed to move their desks together to work in small groups to
complete assignments with partners.
Students in the experimental groups
met in computer labs. All labs contained Macintosh computers which were
networked and connected to the Internet via a Local Area Network. An LCD
projector or large screen monitor was available for use by the teacher and
students for presentations.
Instruction for both groups was conducted
during normally scheduled times throughout the school day and both groups spent
approximately six weeks engaged in content of the lessons. Instructional methods
for the two groups were identical except for the use of the SURWEB media show
construction tool by students in the experimental groups.
In the school
participating in the study, computer labs were frequently used by math, science,
English, social studies and other classes. Because of this widespread use by
students, it is unlikely that the novelty of the environment exerted either a
positive or a negative effect on the performance of students in the experimental
group. In a follow up survey conducted as part of the study, virtually all
students reported that they felt comfortable in the computer lab and considered
it a part of the normal, everyday school
environment.
Assessments
A number of researchers
have pointed out that specialized assessment techniques are required to analyze
student thinking and problem solving processes (Larkin and Rainard, 1984;
Schoenfeld, 1985; Marshall, 1995). Marshall claims that the emphasis should be
placed on addressing three critical questions: 1) What is it that individuals
learn?,” “How do they learn and remember it?,” and “Can they use it again?”
(Marshall, pp. 171-172). Jonassen (1996) points out that traditional measures,
such as multiple choice tests are limited because critical thinking and
problem-solving are complex skills which are difficult to assess because they
are context dependent. Several researchers (Oughton & Reed, 1998; Reed &
Rosenbluth, 1992; Liu and Pederson, 1998) advocate the use of concept maps and
metacognitive learner logs and problem sets to explore these
constructs.
Assessment of Knowledge Structures
A
cognitive representation or concept map can be viewed as a structural
representation of a learner’s knowledge in a subject domain (Ruiz-Primo &
Shavelson, 1995). Jonassen (1993) describes concept maps as “the spatial
representation of ideas and their inter-relationships that are stored in memory”
(p.3). Jonassen, Beissner and Yacci (1993) claim that “concept maps generated by
learners at different points in a curriculum may be used to identify learners’
progression in the attainment of differentiated and organized structural
knowledge”(p. 157). The intended use of concept maps is to “tap into a learner’s
cognitive structure and to externalize, for both the learner and the teacher to
see, what the learner knows” (Novak and Gowin, 1984, p. 40).
To assess
the impact of SURWEB hypermedia construction on the development of complex
knowledge structures, students participating in the study were asked to produce
concept maps of their knowledge of states or foreign countries during a six week
social studies unit. As an indicator of cognitive growth, concept maps
constructed at the beginning of the activity were compared to maps constructed
at the end of the unit.
Assessment of the concept maps was based on an
adaptation of Novak and Gowin’s (1984) scoring system. This scoring system is
outlined below.
- 1 point for each example of specific and valid processes or
concepts
- 1 point for each relationship or link between two concepts
- 2 points for each labeled link or relationship
- 3 points for each valid cross link that did not illustrate a synthesis
between concepts
- 5 points for each valid level or segment of the schemata
- 10 points for each valid cross link which showed a meaningful
connection between one segment of the schemata and another
segment.
The concept maps were used to determine, in part, whether the structural
knowledge of the students’ mental models became more sophisticated over the
five-week period.
Student projects and research questions from the
learner logs were also reviewed by evaluators who assessed their content using
the six general categories of Bloom’s (1956) Cognitive Taxonomy. To simplify the
process of scoring and to insure a higher degree of reliability, Bloom’s six
categories (Knowledge, Comprehension, Application, Analysis, Synthesis and
Evaluation) were compressed into three rankings: Lower Level Thinking (Knowledge
and Comprehension), Medium Level Thinking ( Application and Analysis) and Higher
Level (Synthesis and Evaluation). Three evaluators were employed to code the
project and learner log data. Scores of one two and three were awarded according
to the cognitive levels represented by the data set. If the ratings of the first
two evaluators were not identical, the data sets were scored by a third
evaluator. In cases where the first three evaluators’ codings were not at
identical categories, a fourth evaluator coded the set until agreement was
reached. Reliability of the scores was calculated using the codings of all
evaluators. The inter-rater reliability coefficient was .90.
These
dependent measures were used to answer the first research question: What is
the effect of SURWEB hypermedia development on students’ ability to construct
complex knowledge structures?
Assessing Information Problem
Solving
Jonassen (1996) claimed that having students
document their problem solutions encourages them to “focus on, classify and
evaluate the steps and strategies they used to solve a problem” (p. 277). By
implementing this method of assessment, patterns of skill acquisition and types
of metacognitive strategies that students employ can be monitored
(Jonassen).
Learner logs which included concept maps of student research
procedures and descriptions of information problem solving processes were used
to examine the impact of SURWEB hypermedia construction on the development of
problem solving skills. Logs entries were collected at the beginning and end of
the unit and comparisons used to assess student growth in information problem
solving skill.
Students maintained learner logs throughout the study in
which they listed research questions and recorded their progress toward solving
information problems. At the end of the six week unit students were asked to
produce a research processes concept map and to describe the stages involved in
conducting their research. Students’ information problem-solving skills were
assessed using a seven step rubric proposed by McKenzie (1995). Details of the
rubric appear below.
1. Questioning: A researcher recognizes decisions, issues
and problems when exploring a topic.
- 5 points: Discovers independently an issue or problem which needs a
decision or solution after exploring a topic
- 3 points: Formulates questions about topics with adult help to evaluate
the question to focus on issues and problems
- 1 point: Relies upon adults to state questions and topics
2. Planning: A researcher identifies sources of information likely
to build understanding.
- 5 points: Selects high quality sources independently and
efficiently
- 3 points: Selects sources with mixed success
- 1 point: Wanders from source to source without questioning
which
source will be most helpful in answering research questions
3. Gathering: A researcher collects and stores information for later
consideration.
- 5 points:Collects and organizes important information for retrieval
independently
- 3 points: Collects information with some degree of organization
- 1 point: Loses track of most important information
4. Sorting: A researcher reorganizes information so that the most
valuable becomes readily available to support understanding.
- 5 points: Creates structure which provides a coherent and clear
focus
- 3 points: Creates partial organization of information
- 1 point: Leaves information as gathered
5. Synthesizing: A researcher recombines information to develop
conclusions and decisions.
- 5 points: Creates an original conclusion or decision based on
information
- 3 points: Reorganizes and combines conclusions and decisions of
others
- 1 point: Restates the conclusions and solutions of others
6. Evaluating: A researcher determines whether the information
gathered is sufficient to support a conclusion.
- 5 points: Tests solutions and decisions to see if supporting information
is adequate
- 3 points: Looks for missing information
- 1 point: Reaches a hasty conclusion
7. Reporting: A researcher translates findings into a persuasive,
instructive, or effective product(s).
- 5 points: Creates and presents an original product which effectively
addresses original problem or issues
- 3 points: Provides a product which offers some insight with regard to
the original problem or issues
- 1 point: Shares only the work or thoughts of others
Assessors reviewed the research process component of students’ learner logs
and evaluated their final projects using the above rubric. This dependent
measure was used to answer research question two: What is the effect of
SURWEB hypermedia development on students’ acquisition of information problem
solving skills?
Assessment of Creative
Thinking
The Torrance Test of Creative Thinking (TTCT), a
norm referenced test of creative thinking ability was used to assess the impact
of SURWEB hypermedia construction on the development of creative thinking
skills. The TTCT was administered to students in both control and experimental
pods and results compared to assess differences in performance between the two
groups. Several scoring reliability studies indicate that reliability
coefficients above .90 for the TTCT can be achieved if scorers are properly
trained in the use of the scoring guidelines which accompany the tests. To
insure reliability of the assessment, each test was independently scored by two
evaluators. In cases where discrepancies between scores for each of the five
scales were identified, tests were rescored by a third evaluator. This method
yielded an inter-rater reliability of .93.
The content and construct
validity of the TTCT has been explored in a factor analytic study by Mourad
(1976), a comparative study by Rungsinan (1977), and in a developmental study by
Alieldin (1982). These studies assembled considerable theoretical and empirical
research to support the content validity of each of the indicators used in the
battery.
Two major predictive validity studies have also been conducted
(Torrance, 1980; Torrance & Wu, 1981). These studies published in 1981,
involved young adults tested at the time they were in elementary school and
followed up in 1980, twelve years later. Three criteria of creative behavior
were used: the number of publicly recognized creative achievements reported, the
quality ratings of five judges of the three most creative achievements described
by the subjects and the creativity of their future career images. Pearson
product-moment coefficients of correlation were obtained for each of the three
separate criteria with each of the creativity indicators. Measures of Fluency,
Originality and Elaboration yielded a validity coefficient of .51, a value
statistically significant at the .01 level.
Scores obtained through the
use of the TTCT were used to compare the creative thinking skills of students in
the control and experimental groups at the end of the 5-week unit. This
dependent measure was used to answer research question three: What is the
effect of SURWEB hypermedia development on students’ creative thinking skills.
Experimental Design
Students and teachers
were selected to participate in this quasi experimental action research study
which employed a pretest/post test control group experimental design (see Table
1). Subjects in both groups were pretested prior to the treatment and post
tested following completion of an instructional unit on states and foreign
nations.
The school participating in the study reported high attendance
rates during the period of time in which data were collected. As a control for
subject mortality, only students who completed all assessments were included in
the analysis of data. Subject mortality posed no threat to the validity of the
study in that 93 percent of the subjects included in the original sample
concluded the unit and completed all assessments. With the exception of a few
daily absences, the consistency of the control and experimental groups remained
unchanged.
For the purpose of the study, the presence or absence of
SURWEB Media Show construction as an instructional strategy was the independent
variable. Student performance on the three cognitive assessment instruments
(TTCT, concept maps and information problem solving rubrics) were the dependent
variables. The research design is detailed in the table 1 which appears
below.
Table 1. Experimental Design
|
Group |
Assignment |
n |
Treatment |
Pretest |
Post test |
|
C1 |
Control |
40 |
Regular Instruction |
Concept Map Research Rubric |
Concept map Research Rubric TTCT Project
Rubric |
|
E1 |
Experimental |
40 |
SURWEB Instruction |
Concept Map Research Rubric |
Concept map Research Rubric TTCT Project
Rubric |
|
E2 |
Experimental |
40 |
SURWEB Instruction |
Concept Map Research Rubric |
Concept map Research Rubric TTCT Project
Rubric |
|
E3 |
Experimental |
40 |
SURWEB Instruction |
Concept Map Research Rubric |
Concept map Research Rubric TTCT Project
Rubric |
|
E4 |
Experimental |
40 |
SURWEB Instruction |
Concept Map Research Rubric |
Concept map Research Rubric TTCT Project
Rubric |
|
E5 |
Experimental |
40 |
SURWEB Instruction |
Concept Map Research Rubric |
Concept map Research Rubric TTCT Project
Rubric |
Procedures
In
April and May of 2000, 260 sixth grade social studies students in ten classrooms
were randomly selected to one of two groups or pods. One pod of forty students
was randomly selected to be the control group while the remaining five pods
comprised the experimental group.
Two volunteer teachers taught a unit on
U.S. states and foreign nations to students in the control group using
project-based instruction. Students in the control group utilized traditional
library resources and classroom materials to research and prepare a report on
either a state or a foreign country.
The remaining eight regular program
social studies teachers taught the same unit to students assigned to the
experimental group. The primary difference between the two groups was the use of
SURWEB Media Show construction tools by students of the experimental group.
Instead of the traditional library and classroom materials, students in the
experimental group researched the topic and prepared an on-line report using the
SURWEB tools.
Both groups were instructed by their regular program
teachers. Both groups used the same textbooks and were given equal amounts of
time to research the content of the unit and to produce a report on their
findings. Learning objectives and assessments for both groups were
identical
Due to the limited number of computers available in the labs,
students worked in small groups. In order to prevent the student grouping
variable from influencing the results of the study, students in the control
group also worked in small groups to complete their projects and learning
tasks.
At the beginning of the unit, both groups were given pretest
assessments which included the construction of concept maps of prior knowledge,
completion of an initial learner log entry and a measure of information
problem-solving skills. Upon completion of the geography unit, all students were
completed alternative form post test assessments.
In addition to the
pretest/post test data, demographic and descriptive data were collected using
the SURWEB Student Technology Survey questionnaire designed to provide
information regarding students’ level of experience with technology. Data
generated by the questionnaire were used to explore relationships between levels
of experience, gender, and other factors which might influence the dependent
variables.
At the beginning of the study, students assigned to the two
groups were given a pretest in order to obtain benchmark data and to check
initial group equivalence. Scores on the pretest measures for the control and
experimental groups were compared using a two-tail t-test for paired samples.
This statistic can be used to determine if significant differences exist between
the means of two samples. The test makes three assumptions about the scores
obtained in causal-comparative research. The first assumption is that scores
form an interval or ratio scale of measurement. The second is that scores in the
population under study are normally distributed. The third assumption is that
score variances for the population under study are equal. Borg (1989) maintains
that even if the assumptions underlying the t-test are violated, the t-test will
still provide, in most instances, an accurate estimate of the significance level
for differences between sample means. Analysis of the data obtained by using the
pretest/post test instruments suggest that the three assumptions were met.
Examination of the means and a paired samples t-test indicated no statistically
significant difference between the two groups (Table 2). This finding supports
the assumption that there were no initial differences between the ability levels
of the two groups.
Table 2. Comparison of Experimental and Control Group Pretest Scores
Concept Maps (First Assessment)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CLOG1RP |
40 |
.259 |
14.7000 |
4.214 |
.666 |
|
E1LOG1RP |
40 |
.259 |
14.6250 |
3.985 |
.630 |
Paired
Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
.0750 |
4.994 |
.790 |
.09 |
39 |
.925 |
95% CI (-1.522,
1.672)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CLOG1RP |
40 |
.205 |
14.7000 |
4.214 |
.666 |
|
E2LOG1RP |
40 |
.205 |
14.5250 |
3.870 |
.612 |
Paired
Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
.1750 |
5.103 |
.807 |
.22 |
39 |
.829 |
95% CI (-1.457,
1.807)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CLOG1RP |
40 |
.306 |
14.7000 |
4.214 |
.666 |
|
E3LOG1RP |
40 |
.306 |
15.1500 |
3.431 |
.542 |
Paired
Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-.4500 |
4.546 |
.719 |
-.63 |
39 |
.535 |
95% CI (-1.904,
1.004)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CLOG1RP |
40 |
-.001 |
14.7000 |
4.214 |
.666 |
|
E4LOG1RP |
40 |
-.001 |
15.0250 |
3.355 |
.530 |
Paired
Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-.3250 |
5.389 |
.852 |
-.38 |
39 |
.705 |
95% CI (-2.049,
1.399)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CLOG1RP |
40 |
.075 |
14.7000 |
4.214 |
.666 |
|
E5LOG1RP |
40 |
.306 |
14.9000 |
3.153 |
.498 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-.2000 |
5.070 |
.802 |
-.25 |
39 |
.804 |
95% CI (-1.821,
1.421)
Concept Maps (First Assessment)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CMAP1 |
40 |
-.076 |
37.1750 |
14.875 |
2.352 |
|
E1MAP1 |
40 |
-.076 |
36.7350 |
13.799 |
2.182 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
.4500 |
21.046 |
3.328 |
.14 |
39 |
.893 |
95% CI CI (-6.281,
7.181)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CMAP1 |
40 |
.250 |
37.1750 |
14.875 |
2.352 |
|
E2MAP1 |
40 |
-.076 |
36.4500 |
14.102 |
2.230 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
.7250 |
17.756 |
2.807 |
.26 |
39 |
.798 |
95% CI (-4.954,
6.404)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CMAP1 |
40 |
.060 |
37.1750 |
14.875 |
2.352 |
|
E3MAP1 |
40 |
.060 |
38.4250 |
14.753 |
3.123 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
.-1.2500 |
24.008 |
3.796 |
-.33 |
39 |
.744 |
95% CI (-8.928,
6.428)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CMAP1 |
40 |
.053 |
37.1750 |
14.875 |
2.352 |
|
E4MAP1 |
40 |
.053 |
37.9500 |
14.158 |
2.239 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-.7750 |
19.990 |
3.161 |
-.25 |
39 |
.808 |
95% CI (-7.168,
5.618)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CMAP1 |
40 |
-.163 |
37.1750 |
14.875 |
2.352 |
|
E5MAP1 |
40 |
-.163 |
41.8250 |
18.198 |
2.877 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-4.6500 |
25.313 |
4.002 |
-1.16 |
39 |
.252 |
95% CI (-12.745,
3.445)
ANALYSIS OF THE DATA
A t-test for paired samples was used to compare the performance of the two
groups on the post tests administered at the end of the unit. This statistical
technique was deemed appropriate because the assumptions required for the use of
the parametric t-test were met, e.g. the data were interval.
To answer
research question one: What is the effect of SURWEB hypermedia development on
students’ ability to construct complex knowledge structures?, a paired
samples t-test was used to compare the means of the experimental and control
groups on two assessments: 1) holistic scoring of the learner log research
questions and the completed project using a scoring model based on the
categories of Bloom’s Taxonomy, and 2) concept map scores assigned using an
adaptation of a rubric developed by Novak and Gowin (1984).
To answer
research question two: What is the effect of SURWEB hypermedia development on
students’ acquisition of information problem solving skills?, a paired
samples t-test was used to compare the performance of students in the control
and experimental groups on information problem solving measures included in the
learner log. Student problem-solving concept maps and research process
descriptions were scored using a seven step rubric proposed by McKenzie
(1995).
To answer research question three: What is the effect of
SURWEB hypermedia development on students’ creative thinking skills?, scores
on the Torrance Test of Creative Thinking were compared using a paired samples
t-test to compare the creative thinking abilities of students in the control and
experimental groups
RESULTS AND DISCUSSION
Upon completion of the unit, post test scores of the two groups on the
various assessments were compared using the statistical methods described above.
As Tables 3 through 7 indicate, there were significant differences between the
performance of the control and some of the experimental groups participating in
the study.
Table 3 compares the assessment scores of the control and
experimental groups on the final concept map included in the learner log. This
map provided indication of the complexity of knowledge structures developed by
students in both groups during the five week unit. Four of the five experimental
groups scored significantly higher on the concept map assessment than their
control group counterparts. Although not statistically significant, the mean of
experimental group three was higher than the control group’s and approached
significance at the .05 level.
On the basis of the data outlined in Table
3, it was concluded that the use of SURWEB hypermedia development tools by
students resulted in an increased ability to construct complex knowledge
structures. This conclusion supports the findings of Tierney and Kieffer (1997)
who reported that the use of hypertext supported the acquisition of complex
ideas and relations between those ideas. Tierney's conclusion that students
engaged in producing hypermedia "developed notable experience in problem
solving, integrating visual representations of ideas with text, and developing,
refining and restructuring ideas" was also supported.
Table 3. Comparison of Experimental and Control Group Concept Map Scores
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CMAP2 |
40 |
-.010 |
43.4250 |
18.628 |
2.945 |
|
E1MAP2 |
40 |
-.010 |
55.2750 |
18.799 |
2.972 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-11.8500 |
26.593 |
4.205 |
-2.82 |
39 |
.008 |
95% CI (-20.355,
-3.345)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CMAP2 |
40 |
.107 |
43.4250 |
18.628 |
2.945 |
|
E2MAP2 |
40 |
.107 |
57.5250 |
22.534 |
3.563 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-14.1000 |
27.659 |
4.373 |
-3.22 |
39 |
.003 |
95% CI (-22.946,
-5.254)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CMAP2 |
40 |
.022 |
43.4250 |
18.628 |
2.945 |
|
E3MAP2 |
40 |
.022 |
51.4500 |
23.880 |
3.776 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-8.0250 |
29.963 |
4.738 |
-1.69 |
39 |
.098 |
95% CI (-17.608,
1.558)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CMAP2 |
40 |
-.062 |
43.4250 |
18.628 |
2.945 |
|
E4MAP2 |
40 |
-.062 |
53.7000 |
21.369 |
3.379 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-10.2750 |
29.206 |
4.618 |
-2.23 |
39 |
.032 |
95% CI (-19.615,
-.935)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CMAP2 |
40 |
-.002 |
43.4250 |
18.628 |
2.945 |
|
E5MAP2 |
40 |
-.002 |
58.3500 |
23.655 |
3.740 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-14.9250 |
30.144 |
4.766 |
-3.13 |
39 |
.003 |
95% CI (-24.565,
-5.285)
Holistic scoring of the learner log research questions and the
completed project using a scoring model based on the categories of Bloom’s
Taxonomy provided additional evidence supporting the positive effects of the
SURWEB media construction tool on the development of complex knowledge
structures. Student projects and research questions from the learner logs were
scored using a three point scale based on the six general categories of Bloom's
(1956) Cognitive Taxonomy. To simplify the process of scoring and to insure a
higher degree of reliability, Bloom's six categories (Knowledge, Comprehension,
Application, Analysis, Synthesis and Evaluation) were compressed into three
rankings: Lower Level Thinking (Knowledge and Comprehension), Medium Level
Thinking ( Application and Analysis) and Higher Level (Synthesis and
Evaluation). Table 4 compares the cognitive level rankings of learner log
research questions and final projects developed by students included in the
control and experimental groups.
Table 4. Comparison of Experimental and Control Group Learner Log/Project
Assessment Scores
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CPROJ |
40 |
-.063 |
1.8750 |
.463 |
.073 |
|
E1PROJ |
40 |
-.063 |
2.1000 |
.441 |
.070 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-.2250 |
.660 |
.104 |
-2.16 |
39 |
.037 |
95% CI (-.436, -.014)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CPROJ |
40 |
.467 |
1.8750 |
.463 |
.073 |
|
E2PROJ |
40 |
.467 |
2.0500 |
.504 |
.080 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-.1750 |
.501 |
.079 |
-2.21 |
39 |
.033 |
95% CI (-.335, -.015)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CPROJ |
40 |
.355 |
1.8750 |
.463 |
.073 |
|
E3PROJ |
40 |
.355 |
2.0750 |
.526 |
.083 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-.2000 |
.564 |
.089 |
-2.24 |
39 |
.031 |
95% CI (-.380, -.020)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CPROJ |
40 |
.124 |
1.8750 |
.463 |
.073 |
|
E4PROJ |
40 |
.124 |
2.0750 |
.616 |
.097 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-.2000 |
.723 |
.114 |
-1.75 |
39 |
.088 |
95% CI (-.431, .031)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CPROJ |
40 |
.131 |
1.8750 |
.463 |
.073 |
|
E5PROJ |
40 |
.131 |
2.100 |
.632 |
.100 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-.2250 |
.733 |
.116 |
-1.94 |
39 |
.060 |
95% CI (-.460,
.010)
Three of the five experimental groups scored significantly higher
than the control group on the holistic assessment of questions from the learner
log and evaluations of final projects. Students in the experimental group
consistently functioned at higher levels of Bloom’s Taxonomy than their peers in
the control group. On the basis of this evidence it was concluded that the use
of the SURWEB media construction tool exerts a positive effect on the
development of complex knowledge structures.
This finding is consistent
with the conclusions of Smith (1993) who reported that producing hypermedia
documents promoted understanding at a deeper level than using traditional
assignments.
Table 5 provides data comparing the performance of students
in the control and experimental groups on information problem solving measures
included in the learner log. Assessments of student problem-solving concept maps
and research process descriptions were based on a seven step rubric proposed by
McKenzie (1995).
Table 5. Comparison of Experimental and Control
Group
Information Problem Solving Scores
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CLOG2RP |
40 |
.194 |
17.2000 |
3.532 |
.558 |
|
E1LOG2RP |
40 |
.194 |
18.7750 |
2.983 |
.472 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-1.5750 |
4.156 |
.657 |
-2.40 |
39 |
.021 |
95% CI (-2.904,
-.246)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CLOG2RP |
40 |
.181 |
17.2000 |
3.532 |
.558 |
|
E2LOG2RP |
40 |
.181 |
17.8250 |
3.257 |
.515 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-.6250 |
4.348 |
.688 |
-.91 |
39 |
.369 |
95% CI (-2.016, .766)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CLOG2RP |
40 |
.265 |
17.2000 |
3.532 |
.558 |
|
E3LOG2RP |
40 |
.265 |
18.5000 |
2.298 |
.363 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-1.3000 |
3.667 |
.580 |
-2.24 |
39 |
.031 |
95% CI (-2.473,
-.127)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CLOG2RP |
40 |
.153 |
17.2000 |
3.532 |
.558 |
|
E4LOG2RP |
40 |
.153 |
18.4000 |
2.687 |
.425 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-1.2000 |
4.096 |
.648 |
-1.85 |
39 |
.071 |
95% CI (-2.510, .110)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CLOG2RP |
40 |
.083 |
17.2000 |
3.532 |
.558 |
|
E5LOG2RP |
40 |
.083 |
18.8500 |
2.370 |
.375 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-1.6500 |
4.086 |
.646 |
-2.55 |
39 |
.015 |
95% CI (-2.957,
-.343)
Learner logs which included concept maps of student research
procedures and descriptions of information problem solving processes were used
to examine the impact of SURWEB hypermedia construction on the development of
information problem solving skills. Three of the five experimental group scored
significantly higher on the assessment of information problem solving skills
than the control group. Though not statistically significant, the mean scores of
groups two and four were slightly higher than those of the control group. The
comparatively low performance of group two may have resulted from lack of
familiarity with concept maps on the part of several students in the sample.
Evaluators noted that several students in this group failed to complete the task
of concept map construction. Though inter-rater reliability was relatively high
(.81) the scoring rubric used to assign individual scores is not without a
degree of subjectivity. It is also possible that subtle variations in scoring
may have resulted in the failure to detect statistically significant differences
in group four’s performance. On the basis of this analysis, it was concluded
that SURWEB hypermedia construction has a positive impact on the development of
information problem solving skills by students.
This finding supports the
conclusions of Liu (1998) and Reed and Liu (1994) that hypermedia development by
students leads to an increase in problem-solving skills. Tierney and Kieffer
(1997) also reported that students engaged in hypermedia development exhibited
gains in problem-solving ability.
Table 6 compares the performance of
control and experimental groups on the Torrance Test of Creative Thinking. Three
of the five experimental groups scored significantly higher than the control
group on this measure. The remaining two groups produced means that approached
significance at the .05 level.
Table 6. Comparison of Experimental and Control Group Performance on the
Torrance Test of Creative Thinking
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CTTCT |
40 |
-.212 |
82.5050 |
10.175 |
1.609 |
|
E1TTCT |
40 |
-.212 |
87.4000 |
9.179 |
1.451 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-4.8950 |
15.080 |
2.384 |
-2.05 |
39 |
.047 |
95% CI (-9.718,
-.072)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CTTCT |
40 |
-.089 |
82.5050 |
10.175 |
1.609 |
|
E2TTCT |
40 |
-.089 |
87.3675 |
9.053 |
1.431 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-4.8625 |
14.211 |
2.247 |
-2.16 |
39 |
.037 |
95% CI (-9.407,
-.318)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CTTCT |
40 |
.118 |
82.5050 |
10.175 |
1.609 |
|
E3TTCT |
40 |
.118 |
86.7475 |
10392 |
1.643 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-4.2425 |
13.658 |
2.160 |
-1.96 |
39 |
.057 |
95% CI (-8.611, .126)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CTTCT |
40 |
-.113 |
82.5050 |
10.175 |
1.609 |
|
E4TTCT |
40 |
-.113 |
89.1350 |
8.582 |
1.357 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-6.6300 |
14.032 |
2.219 |
-2.99 |
39 |
.005 |
95% CI (-11.118,
-2.142)
|
Variable |
Number of Pairs |
Correlation |
Mean |
SD |
SE of Mean |
|
CTTCT |
40 |
.176 |
82.5050 |
10.175 |
1.609 |
|
E5TTCT |
40 |
.176 |
86.6500 |
12.423 |
1.964 |
Paired Differences
|
Mean |
SD |
SE of Mean |
t-value |
df |
2-tail Sig. |
|
-4.1450 |
14.611 |
2.310 |
-1.79 |
39 |
.081 |
95% CI (-8.818.
.528)
Analysis of scores on the Torrance Test of Creative Thinking
support the conclusion that the creative thinking abilities of students who use
the SURWEB media tool are enhanced. This conclusion is supported by the findings
of Liu (1998) and Harkow (1996) who reported correlations between hypermedia
development and increased scores on tests of creative
thinking.
Limitations
It would be difficult to
generalize the results of this study to all classrooms due to the limitations of
the research design. Future research should address the application of the
SURWEB media construction tool in other curricular areas and explore the issue
of how hypermedia construction can best be utilized in broader classroom
contexts. In addition, issues of individual learning preferences and gender
differences should also be addressed. While further research is called for, the
potential of the SURWEB approach to enhance the development of complex
knowledge, problem-solving and creative thinking appears promising. When used in
a constructivist, learner-centered classroom environment, SURWEB can be a
powerful tool for facilitating higher order thinking skills.
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